For Dragon Warrior on the NES, a GameFAQs message board topic titled 'metal slime?' They can also be found near the first bridge but it's much easier to wander out of the enemy domain that they are located in that area. For farther information about enemies and their locations I recomend the 'Enemy Territory Map' located on this site. The map above and below, while canonical and used within each Warriors book, is not entirely consistent with the regions presented in the books. Clan territories ThunderClan ThunderClan claims the northeastern part; their territory is mainly deciduous woodland. Their camp is an abandoned Twoleg quarry, called the stone hollow by the cats. Do keep in mind that you may also run into another enemy here, a creature called the Metal Slime. Dragon Warrior/Quest veterans will be plenty-familiar with Metal Slimes (and the entire Metal. Armor. Dragon Quest III Bestiary. Helmets. Items. Locations. Mini medals. Minor characters. Shields. Spells. Shrines. Teleportals. Weapons Other Beta and Unused elements. World Map 1) Aliahan 2) Reeve 3) Cave on Promontory 4) Tower of Najima 5) Cave of Enticement 6) Romaly 7) Kanave 8) Tower of Shanpane 9) Noaniels 10) Hidden Village of Elves 11) Cave West of Noaniels 12) Assaram 13) Isis 14) Pyramid 15) Portoga 16) Cave by Assaram.
- Dragon Warrior Enemy Territory Map Creator
- Dragon Warrior World Map
- Dragon Warrior 2 Map
- Dragon Warrior Enemy Territory Map Free
- Dragon Warrior Enemy Territory Map Atlas
- Dragon Warrior Enemy Territory Map
Dragon Quest IX locations | |
---|---|
Protectorate | |
In game map of Protectorate |
The Protectorate is the Celestrian name for the overworld of Dragon Quest IX. It encompasses all of the towns and locations which are guarded by Celestrian protectors. It is also the source for the Benevolessence which is used to make the Yggdrasil blossom in the Observatory.
Dragon Warrior Enemy Territory Map Creator
- 1The Ocean
- 1.1Monsters in the Area
The Ocean[edit]
Monsters in the Area[edit]
Inner seas[edit]
Dragon Quest IX (DS) | ||||
---|---|---|---|---|
Enemy | Gold | Exp | Drop Item | |
#058 Knocktopus | 64 G | 162 | Magic beast hide Crimson coral | 1/16 1/32 |
#061 Man o' war | 72 G | 200 | Moonwort bulb Softwort | 1/16 1/32 |
#066 Spinchilla | 112 G | 300 | Seashell Crimson coral | 1/16 1/32 |
#088 Riptide | 156 G | 540 | Dragon's scale Razor claws | 1/32 1/64 |
#091 Claw hammer | 126 G | 432 | Magic beast hide Tough guy tattoo | 1/16 1/128 |
#092 Shocktopus | 144 G | 375 | Magic beast horn Iron nails | 1/16 1/32 |
#095 Power hammer | 168 G | 450 | Glass frit Kitty litter | 1/32 1/64 |
#171 Stenchurion | 122 G | 1380 | Manky mud Partisan | 1/8 1/128 |
Outlying waters[edit]
Dragon Quest IX (DS) | ||||
---|---|---|---|---|
Enemy | Gold | Exp | Drop Item | |
#129 Great gruffon | 126 G | 1180 | Wing of bat Fur poncho | 1/8 1/64 |
#137 Handsome crab | 156 G | 1350 | Resurrock Deadly nightblade | 1/32 1/128 |
#156 Terrorhawk | 132 G | 1080 | Lava lump Fowl fan | 1/32 1/64 |
#158 Cumulus rex | 144 G | 1400 | Thunderball Lightning staff | 1/16 1/128 |
#162 Seasaur | 160 G | 1900 | Dragon's scale Magic beast horn | 1/16 1/64 |
#163 Hell niño | 108 G | 960 | Coagulant Flame shield | 1/32 1/128 |
Corners of the world[edit]
Dragon Warrior World Map
Dragon Quest IX (DS) | ||||
---|---|---|---|---|
Enemy | Gold | Exp | Drop Item | |
#170 Abyss diver | 92 G | 2700 | Dragon's scale Watermaul wand | 1/32 1/128 |
#177 Freezing fog | 120 G | 1360 | Ice crystal Sage's elixir | 1/16 1/128 |
#184 Aggrosculpture | 132 G | 2280 | Gold ring Gold ring | 1/32 1/256 |
#188 King crab | 146 G | 2800 | Sleeping hibiscus Poison moth knife | 1/16 1/128 |
Gallery[edit]
- In-game Screenshot
Trivia[edit]
- The term Protectorate is an territory that is protected by a stronger state or entity, in the universe of Dragon Quest IX, the world of mortals is protected by the Celestrians.
External Links[edit]
This article is a stub. You can help by expanding it. |
V - D - E
This page uses CC BY-SA-licensed content from FANDOM. |
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From StrategyWiki, the video game walkthrough and strategy guide wiki
< Dragon Warrior
Dragon Warrior | Table of Contents | Walkthrough
Table of Contents
The Dragon Lord commands an assorted rabble of hideous creatures, all of them evil and determined to stop you at any cost. Most species have weaker and stronger breeds, as you will see. When you fight a new enemy, study what it does and what sort of attack seems to work best.
The tables show the maximum HP damage you must inflict to defeat each monster, and how much Gold and Experience you will earn if you do. Their exact HP varies from monster to monster, and may be as low as 75% of the maximum health.
Slimes[edit]
NES | Remix | |
---|---|---|
HP | 3 | 2 |
XP | 1 | 1 |
Gold | 1 | 2 |
The weakest enemy of Northern Alefgard. Your bread and butter to more gold and experience early on.
NES | Remix | |
---|---|---|
HP | 4 | 3 |
XP | 1 | 2 |
Gold | 2 | 4 |
Cousin to Slimes, but with a little more ferocity. Extra ferocity for a little extra gold.
NES | Remix | |
---|---|---|
HP | 4 | 3 |
XP | 115 | 775 |
Gold | 6 | 6 |
A very rare enemy to find. They live further south near Hauksness. Extremely hard to hit due to their high agility and will cast HURT. A lucky critical hit subdues it in 1 hit.
Drakees[edit]
NES | Remix | |
---|---|---|
HP | 6 | 5 |
XP | 2 | 3 |
Gold | 3 | 6 |
A flying baby dragon common to the North. Take them on after you reach level 3.
NES | Remix | |
---|---|---|
HP | 15 | 13 |
XP | 5 | 12 |
Gold | 12 | 20 |
The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol.
NES | Remix | |
---|---|---|
HP | 20 | 16 |
XP | 11 | 20 |
Gold | 20 | 25 |
Be prepared with magic when fighting Drakeemas. If your hitting power isn't high enough, they may heal themselves.
Ghosts[edit]
NES | Remix | |
---|---|---|
HP | 7 | 7 |
XP | 3 | 4 |
Gold | 5 | 8 |
From beyond the pale comes this awful apparition. Even on high levels, it can be hard to hit because of its high agility.
NES | Remix | |
---|---|---|
HP | 23 | 26 |
XP | 8 | 15 |
Gold | 18 | 19 |
A tough opponent found in caverns. Much more hitting power than the regular ghost.
NES | Remix | |
---|---|---|
HP | 36 | 48 |
XP | 18 | 47 |
Gold | 70 | 75 |
Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. You'll fight them in Garinham's grave.
Stonemen[edit]
NES | Remix | |
---|---|---|
HP | 50 | 110 |
XP | 6 | 6 |
Gold | 200 | 650 |
Like King Midas of legend, Goldman is made of solid Gold. After getting an Iron Shield, fight these foes to acquire a fortune.
NES | Remix | |
---|---|---|
HP | 70 | 153 |
XP | 5 | 2500 |
Gold | 10 | 10 |
Golem has a weakness for beautiful music. It guards the Castle Town of Cantlin.
NES | Remix | |
---|---|---|
HP | 160 | 135 |
XP | 65 | 155 |
Gold | 140 | 148 |
Solid as a rock, Stoneman is no pushover. Guardians of the Dragonlord's castle.
Wolves[edit]
NES | Remix | |
---|---|---|
HP | 34 | 33 |
XP | 16 | 40 |
Gold | 50 | 60 |
Strong and persistent, wolves are a dangerous foe. They are teeming near Rimuldar. Have good armor before fighting. They're vulnerable to Sleep.
NES | Remix | |
---|---|---|
HP | 38 | 37 |
XP | 20 | 52 |
Gold | 80 | 80 |
STOPSPELL is this fiend's favorite attack. When your defense is high enough they will waste attacks trying to cast it. On lower levels, though, its hitting power is scary.
NES | Remix | |
---|---|---|
HP | 60 | 70 |
XP | 40 | 120 |
Gold | 155 | 185 |
A mighty fighter and the strongest wolf. It rarely sleeps from your magic.
Magicians[edit]
NES | Remix | |
---|---|---|
HP | 13 | 12 |
XP | 4 | 8 |
Gold | 12 | 16 |
At first his magic seems invincible. Do not try fighting until you reach level 4 when your magic has increased and you can use HURT.
NES | Remix | |
---|---|---|
HP | 30 | 28 |
XP | 13 | 28 |
Gold | 35 | 50 |
Known as Druins on the Game Boy Color.
Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP.
Stopspell should be used immediately when he shows up. He will cast HURT and SLEEP.
NES | Remix | |
---|---|---|
HP | 65 | 65 |
XP | 50 | 120 |
Gold | 165 | 185 |
Known as Druin Lords on the Game Boy Color.
The Wizard will truly test your skill in using magic. He will repeatedly use HURTMORE. Attack directly.
The Wizard will truly test your skill in using magic. He will repeatedly use HURTMORE. Attack directly.
Drolls[edit]
NES | Remix | |
---|---|---|
HP | 25 | 43 |
XP | 10 | 18 |
Gold | 25 | 30 |
Be prepared to meet Drolls in dark passages. They are nothing special.
NES | Remix | |
---|---|---|
HP | 38 | 44 |
XP | 22 | 58 |
Gold | 90 | 110 |
It is much stronger than it looks. Another foe you'll encounter in Garinham's Grave.
Druins[edit]
NES | Remix | |
---|---|---|
HP | 22 | 22 |
XP | 7 | 14 |
Gold | 16 | 21 |
Known as Eyeders on the Game Boy Color.
Another creature of the labyrinths.
Another creature of the labyrinths.
NES | Remix | |
---|---|---|
HP | 35 | 35 |
XP | 20 | 58 |
Gold | 85 | 95 |
Known as Eyeder Lords on the Game Boy Color.
Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave.
Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave.
Dragon Warrior 2 Map
Scorpions[edit]
NES | Remix | |
---|---|---|
HP | 20 | 13 |
XP | 6 | 16 |
Gold | 16 | 25 |
If you can, put it to Sleep then attack. Stronger enemy that you will encounter early on.
NES | Remix | |
---|---|---|
HP | 22 | 18 |
XP | 14 | 31 |
Gold | 40 | 48 |
Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful.
NES | Remix | |
---|---|---|
HP | 50 | 40 |
XP | 37 | 70 |
Gold | 150 | 110 |
Most deadly of the three scorpions. Found like the Metal Slime near Hauksness. Very high defense.
Knights[edit]
NES | Remix | |
---|---|---|
HP | 55 | 47 |
XP | 33 | 78 |
Gold | 130 | 150 |
He is bad tempered and cruel. He can cast STOPSPELL to ensure you don't use spells.
NES | Remix | |
---|---|---|
HP | 70 | 67 |
XP | 54 | 130 |
Gold | 165 | 165 |
A brutal opponent armed with a sharp battle axe. Guardian of a special armor. His SLEEP spell can be very dangerous, so STOPSPELL must be used immediately.
NES | Remix | |
---|---|---|
HP | 90 | 99 |
XP | 70 | 172 |
Gold | 140 | 152 |
Dragon Warrior Enemy Territory Map Free
On top of being the toughest non-dragon enemy, it can cast HEALMORE and HURTMORE. Found in the Dragonlord Castle's lowest depths.
Dragons[edit]
NES | Remix | |
---|---|---|
HP | 65 | 72 |
XP | 45 | 135 |
Gold | 160 | 160 |
The weakest of the dragons, and even it isn't easy. High hitting power and breathes fire. One is guarding a special prize in Alefgard.
NES | Remix | |
---|---|---|
HP | 70 | 98 |
XP | 60 | 180 |
Gold | 150 | 150 |
Even tougher than the Green Dragon.
NES | Remix | |
---|---|---|
HP | 100 | 106 |
XP | 100 | 350 |
Gold | 140 | 143 |
Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. Can cast sleep, making them very dangerous, even at high levels.
Wyverns[edit]
NES | Remix | |
---|---|---|
HP | 42 | 37 |
XP | 24 | 64 |
Gold | 100 | 105 |
A small, flying dragon found in many places. Found south of Rimuldar and near Hauksness. Often underestimated.
NES | Remix | |
---|---|---|
HP | 58 | 48 |
XP | 34 | 83 |
Gold | 140 | 135 |
A user of magic spells, the Magiwyvern can be a nightmare. Its SLEEP spell can wreck havoc.
NES | Remix | |
---|---|---|
HP | 65 | 74 |
XP | 43 | 105 |
Gold | 160 | 169 |
Even less predictable than a Magiwyvern, and stronger. It is the only non-dragon monster to breathe fire. Its HEALMORE spell can cause lots of trouble.
Skeletons[edit]
NES | Remix | |
---|---|---|
HP | 30 | 24 |
XP | 11 | 25 |
Gold | 30 | 42 |
Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol.
NES | Remix | |
---|---|---|
HP | 46 | 40 |
XP | 28 | 72 |
Gold | 120 | 120 |
Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. Will still try to heal.
NES | Remix | |
---|---|---|
HP | 36 | 39 |
XP | 17 | 42 |
Gold | 60 | 62 |
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL.
NES | Remix | |
---|---|---|
HP | 50 | 38 |
XP | 37 | 90 |
Gold | 150 | 148 |
Dragon Warrior Enemy Territory Map Atlas
Forget about using magic. He dodges a lot but he will go down. Keep swinging at him. Never found in caverns.
Dragon Lord[edit]
NES | Remix | |
---|---|---|
HP | 100 | 204 |
XP | 0 | 0 |
Gold | 0 | 0 |
Dragon Warrior Enemy Territory Map
His first form hides his true power. Will cast HURTMORE and STOPSPELL.
NES | Remix | |
---|---|---|
HP | 130 | 361 |
XP | 0 | 0 |
Gold | 0 | 0 |
Once the Dragon Lord reveals his true form, the battle really begins. Both his attack and flame breath do tremendous damage.
[Go to top]← General strategy | Enemies | Items and Equipment →
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